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A Long Weekend of Gaming

It was just Labour weekend here, and Dan came down to stay. It was a busy threee and a half days with a decent amount of gaming and some model making.

We started Saturday morning with a game of Legends of the Old West. We hacven’t played this in a year or so, and I was very surprised how easily the rules came to us. When I say that, it was in light of the fact that Dan had left the rulebook in Auckland, so we were playing with memory and my old roster sheet. We only had to look up one thing, which I did in the Legends of the High Seas book. Because the systems are so similar, it transferred perfectly. So anothe shootout in Armpit with 2 identical gang rosters. The result was bloody, and by turn three things were looking bad for my gang. but the comeback was on, and with no campaign nobody voluntarily retired. It came down to 2 deputies facing off. They survived their showdown and both headed for the hills on the last turn. A fun game.

The set-up for the game in the town of Armpit, Arizona.

A struggle around the Corral.

Bloodbath at the crossroads.

The next game was Warhammer Historical’s The Great War. We wanted to get our freshly painted British and German armies on the table. We decided on a blitz scenario with the Brits having 1500 points versus German 750. I kind of expected that as the German player I would be sitting back and shooting. What I didn’t expect was that my forces would take a hammering in the preliminary bombardment, that they would frequently find themselves unable to shoot due to pinning and that my turn would take five minutes while the British took about 40 minutes. All up, not a particularly enjoyable game to play. Probably quite accurate in a historical sense but that would be for solo games I’m sure. When two people want an enjoyable game it doesn’t really cut it. We also found the Great War rulebook quite frustrating to navigate at times. We relied on our familiarity with Warhammer 40,000 to get us through the basics, and this similarity was one of the main reasons we had looked forward to this ruleset. We’ll give it another go with 1000 point forces on each side, and hopefully they will give a more enjoyable game. The other option is looking into Iron Ivan Games’ Price of Glory, which I’ve got and looks very good.

The British Army.

On Sunday we played a game of DBA to warm up. And we enjoyed it, so we played another. And another. And another. We played DBA until 1.00 in the morning. We both hadn’t realised just how entertaining and addictive this little game is! We ordered another couple of armies (Ancient Spanish and another Polybian Roman) with an eye to playing Big Battle DBA for the Punic Wars. Now we just have to paint the figures – that’s why there are no photos of these games.

On Monday we built some terrain and got stuck into some Warhammer 40,000 figures. I converted a Chaos rhino into a Space Marine Razorback and built a Veteran Vanguard Assault squad to travel in it. Dan played around with the Chaos Dreadnought and gave it a pretty daemonic arm. Pics will follow. My Space Marines are to be known as the Solar Companions, but their nickname will be the Smiley faces of the Emperor. More on that in the future.

Today 3 boxes of plastic Perry Napoleonic goodness showed up, so more on that in the next blog.

Nate



Another Finished Army
September 1, 2008, 9:39 am
Filed under: Wargaming, World War One

The last of the WWI Germans were painted yesterday. I now have enough figures for my 750, 1000, and 1500 point Warhammer Great War forces. I’ve taken a quick photo of them in the cabinet, but missed the command figs, the artillery, the tanks and aircraft out. It is night time, so apologies for the poor photograph. It does give you a general impression  of the force though:

I think it is only fair to mention that this cabinet has a mirrored back, so the first impression is twice as much as what is really there. :(  Now I just have to help Dan finish the British. They should be ready in about a month!

Nate



On the Painting table

Latest painting update.

Just finished another Pagenses and an Uchelwyr for my last unit of Combrogi. The corollary has been the reduction of the teulu by 2 figures, but I think it will be worth it. The unit will still contain 14 figures, and as none of units is bigger than 28 figures, it should hopefully still avoid opponents being able to FBIGO.

Warhammer Great War sees me needing to paint another 36 Germans and 20 British troops. Dan has taken on board some of the Brits as well. So I have just put the base coat and highlights down for a further 10 German infantry. I plan to paint them in 2 lots of 10 and 1 of 16. The 16 are all to be painted with camouflage helmets, which is why they are separate.

I have also undercoated and painted the chainmail on my first unit of Caballeros Hidalgos for El Cid. All can be seen here:

Finally I have decided that I will begin the Marlburian project. Every month I will purchase a unit of either 18 infantry or 6 cavalry. The mission is to have this unit painted by the time the next order arrives, without falling behind with any other projects. I’m pretty sure that I can do it! My first battalion will of course be the British Foot Guards. The rules will be Under the Lily Banners by Barry Hilton.

Nate



Battle for the Serre Road Battle report
July 14, 2008, 3:52 am
Filed under: Battle reports, Wargaming, World War One

This was our first outing of Warhammer Great War, excluding a brief playtest when the rules first showed up. As such, we wanted to both try everything out, so i made a scenario where both sides would be attacking and we could use our 1500 point army lists. First thing to note - two 1500 point sides is a long game! Please excuse the unpainted figures on the table. Neither of us has had the time to finish painting our armies, but it is the priority!

Anyway, on to the battle:

We did alternate deployment. I chose to leave two companies in reserve as I felt that this was historically what happened. Dan massed the British on the Serre Road.

In the following, green lines are German movement, blue lines are British and red lines indicate fire. Red circles indicate hand to hand combats.

The first move was predictable enough. The British began their advance up the Serre road. In the south the Germans left their trenches for a flanking attack with the flamethrower team. At this stage shooting was pretty effective, but not crushingly so. The German battalion command moved behind the trench line towards the road, sensing that it may have to hold the line until the reserves arrived.

Turn two saw the advances continue, and the Mark IV moved forward to exchange fire with the A7V. Tank vs tank combat proved to be as ineffective as it was in history! No reserves arrived and the German AT gun and mortar were destroyed. The Stosstruppen holding the trenches were taking plenty of casualties, but also inflicting a few too. (apologies for the lack of arrows in this turn).

Turn Three saw the British infantry assault and destroy the A7V. Unfortunately their grenades hit the ammunition for the 57mm gun and the tank exploded in a devastating way, taking out most of the assaulting British! The Stosstruppen reserves showed up in the nick of time, rushing to occupy the wall of La Signy Farm and the now practically empty trench. British fire had decimated the holding platoon. The troops holding La Signy farm were also suffering heavily, but the battalion command placed itself to make sure that they could firm up the troops. Meanwhile the British were on the verge of their assault on La Signy farm.

Turn Four saw the British pour fire into their intended objectives. The Reserve Stosstruppen platoon that had occupied the empty trench were cut down almost to a man! The advance guard of the assault on the farm reached the farm wall, but a shot from the supporting mortar scattered back onto its own men! Not only did several members of the platoon face the end of their game, the unit was pinned as well!

Things had been looking grim for the German line when the Stormtroop Company arrived. They swept into the battle, assaulting the leading British formations and cutting through them! The battle had reached a turning point!

Ignore the shot from the 18pdr that says the mortar was destroyed. That was intended for turn two!

The Germans go over to the offensive, not wanting to lose the momentum of their attack. In every combat of hand to hand they are totally successful, not losing a figure. But there aren’t that many of them, and shooting keeps whittling down their numbers. Even those British units falling back continue to fire their Lewis guns. In the South the Flamethrower team finally reaches the hedgeline. Can they get past the assault party and occupy the road corner?

The British Assault party throw back the flamethrower team with their shooting. There simply won’t be enough turns to take the road now! Meanwhile the Stormtroop counterattack continues, scything through the British in hand to hand, aided by their bombing ability. But always suffering casualties. It might have even been worse for the Germans, but at about this stage Dan started rolling the worst dice I have ever seen. Five 1s and three 2s for his HMG? Oh dear…

What is left of the two forces engage in a desperate struggle in front of the Sugar factory. The hand to hand combats continue to be fast and decisive, but the familiar pattern is still there. Only the Battalion commander’s leadership rating is keeping any troops still going. And at the end of this turn the sole survior of the Stosstruppen platoon that was in the first reserve wave begins to fall back. In the north, the mortar crew pull out rifles and pin their attackers. In the south the flamethrower team pushes pointlessly on.

The final turn. The Germans assault and occupy the Sugar Factory, but there are only five of them, representing three different units. They can’t claim the victory points. In the south the flamethrower team and assault party are still largely intact, but have not managed to do anything decisive. The battle is over and it is a very bloody draw!

So what lessons did I learn from that?

First of all, the Stormtroopers and Stosstruppen are devastating troops and move like lightning. Their extra d6/6″ gives them a huge counterattacking advantage. If you make them bombers, their assault power is overwhelming. In this game only the Stormtroopers were bombers, but they were exceptionally effective. On the other hand, there are very few bodies to soak up the bullets, and it was telling that for all of their assault power, they simply didn’t have the numbers to achieve their objective.

The Brits mounted a human wave attack and it very nearly paid off. As they don’t have any troops that can zip about the board like the Germans, they must go on the offensive early and be prepared to take a lot of fire. For this reason, fielding the maximum unit strength is important for them. Dan was not convinced that having a field gun was particularly useful, and despite some notable target kills (the German Mortar team), he is probably right.

I’m still not convinced that Dan massed his troops in the best place, not used his tank effectively. But just one tank is a pretty ineffective toy to have. I don’t think I’d bother taking one for the Germans again. It draws fire for a while and distracts the opponent, but it is a pretty pricey distraction. If the Brits had two tanks, it might be more effective for them. An attack on the centre of the ridge with two tanks and a company of troops might have been a better help to the attack on the farm. It would certainly have meant that the Stormtrooper and Stosstruppen Reserves would have been less concentrated and easier to deal with.

Trenches and hedges may give cover saves, but don’t rely on them. I had two platoons who never left the trenches almost totally wiped out. Mortars are particularly effective for this, and I would recommend taking the maximum number of mortars in attack or defence. Same with HMGs. Dan was of the opinion that if we played a lengthways Blitz mission HMGs and Mortars would be more of a hindrance on the attack as they can’t move and fire. I guess so, but using them to support an advance in stages is historically accurate.

So what will I do with my attacking army list now? I think that I will go to an assault battalion with a Stormtrooper Company as support. The Stormtroops will be three platoons strong, two armed with Lewis guns, and one with a flamethrower. They will all be bombers. The 2 Assault Companies will be 2 full platoons strong each. It just gives a few extra bodies, and that is important in this game. I’ll price this up and work out the support and see if it is viable.

Not too sure what Dan will do with his list other than drop the field gun and maybe work another tank in – or maybe no tank at all. I thought the British came very close to winning the game, but a few bad dice rolls and pinning his own attack didn’t really help.

Two 1500 point armies is a BIG battle. The purpose of teh game was to learn the rules properly and try out everything in our army lists to see how it performed. In that sense, it was a success. But I’d definitely recommend only 1000 vs 1000 or 1500 vs 750 point games for the future.

Finally, the thing that we both agree on is DON’T think that you are playing Warhammer 40,000. We got caught out with the rules several times as they were not what we had expected. Great War is its own game, so be aware of that!

Nate



The Great War is here
May 25, 2008, 1:27 am
Filed under: Wargaming, World War One

It arrived on Wednesday last week – the book I’ve been waiting all this time for – Warhammer Historical’s The Great War. Was it worth the wait? I believe so. The game is very much based upon Warhammer 40,000, which means that much of the rules I don’t need to learn as I’m already familiar with a lot of the concepts behind them. The army lists are good – restrictive enough to give good balanced forces. The eye candy is supurb, and I would probably have been slightly more stunned if I hadn’t already seen many of the figures and much of the terrain in the Wargames magazines. Nevertheless, there is nothing here that would turn you off WWI and everything that would turn you on to it. I have read the Army Lists and rules, but still haven’t quite made it to the scenarios yet. I’ll work my way through them this week. So I am excited and well done to Mike Reardon, Alex Buchel, Rob Broom and all those who produced it!

Looking at my collection I can see that I easily have 1,000 points of Germans and Brits, and about 800 points of French. I’ve got close to 1500 points all up for each of the first two, but it will take some jiggery-pokery to make sure that I can field everything! At the moment I’m looking at using a German Angriffbattalion and a standard British Battalion. The French will be Veterans. There is a Highlander stat line for the Brits that I think the NZers will fit into, so I may try to price up my force that way. Hopefully Dan and I will have a go this weekend.

Nate



Gaming the Great War
December 3, 2007, 8:12 am
Filed under: Wargaming, World War One

British Assault

While I go about organising my Age of Arthur army, I figure I may as well post a few pics of completed projects. There aren’t too many of these really, but we will start off with my figs for the Great War 1914-1918. These represent forces from 1916-18, particularly the latter part, where a more mobile form of warfare began to appear. I have a platoon each of British, Germans and French, plus tanks, heavy machine guns mortars and aircraft for their support. To me, the interesting part of World War One tactics was the evolution at platoon and company level, so I’ve gone with a 1:1 figure scale. This allows me to have the proper make-up of a British platoon for instance – 1 rifle grenade section, a bombing section, a rifle section and a Lewis gun section. At the moment I’m looking at using the Rules of Engagement rules for World War Two, which are based at platoon level. I’ve played one test game with them, and they seem to work Ok. According to Rob Broom on the WAB yahoo group, next year will see the release of Warhammer Great War. I’ll probably get these, as I’m a fan of Warhammer Historical rules, and they are meant to be 1:1 scale, which will suit me. These rules will apparently be aimed at Company level, so they may not suit or I may have to add a couple of more platoons to each army, but we’ll cross that hurdle when we get to it.

 Rifle GrenadesLeft: Rifle Grenades

So why the Great War? It is without a doubt my favourite era in military history, and has been since I was a very young boy. Growing up, World War Two may have been ‘the war’, and the one in all of the Commando comics and the one toy soldiers were easily available for, but Dad had some old magazines in the top of the wardrobe which gave me a different perspective. No, not those types of magazines, these were copies of Purnell’s History of the Twentieth Century. He’d only collected them up to the 1920s, but that meant I had all the First World War issues. One cover in particular struck me. It was the issue for Verdun and the Somme, and featured Henri Leroux’s painting, L’Enfer – Hell. It was evocative, and drew me in. As I looked at the photos inside, and gazed at the graphics for casualty rates, I became entranced. I was a Great War buff.

French Left: the French

As I grew up, I watched the Australian miniseries ANZACs on tape over and over. I also watched All Quiet on the Western Front (the original) again and again. I read about WWI but couldn’t game it properly as there were no figures (although I still used WWII figs to populate the trench systems I dug into the back lawn). I played Napoleonics and WWI remained an interest, but not my gaming passion. In 1992 Revell released Germans and French for WWI.  I bought a couple of packets of each, but there were no supporting figs or vehicles, and, worse, no Brits. When Emhar released figs in 2000, I immediately bought up large 1/72 armies for WWI (since sold to finance 28mm). By this stage I had completed my Master’s Thesis, and a detailed study of operations in WWI had led me to read the new scholarship on the war, particularly Paddy Griffith and Tim Travers. So at the very time that figures became available my deep interest in the war had been renewed at a scholarly level. WWI became my passion once more, and hence it is the first large scale 28mm project that I have finished. I began buying these armies in 2006, and finished them at the beginning of 2007.

Germans Left: the Germans

My figures are mostly Renegade, but I have a few Great War Miniatures, and will probably get more of these. The French are Old Glory, because their range was so complete, and on a trip to Sydney, the Tin Soldier was having a sale on Old Glory figs! The terrain is the one modular board that Dan and I have finished. WWI terrain is a time consuming business if you want to do it well, and not particulalry easy to store. And, of course, there isn’t a huge amount of variety in your trench system! But I am also planning on creating some ‘free-standing’ slit trenches for 1918 games, and to play more ‘open’ warfare.

The future of my WWI hobby holds the prospect of a platoon each of Austrians, Italians and Russians. Maybe even Serbs.

Next, I’ll put up some photos of my Wild West figs, Peninsular War Brits and French, and WWII Germans.

Nate