Thrilling Tales Germans, not the best photo, back story to come…
After looking at my mate Scott’s blog and seeing his mines of Moria terrain, I decided to have a go at something similar with some of the polystyrene that I’ve got cluttering up the place. I found a toy skull in a pirate game in a $2 Shop, and bought it on the off chance that it could be useful. Well of course it was useful! It became the inspiration for this – the Mummy’s tomb:
The polystyrene had bark glued to the outside, and then the whole thing was brushed with a mixture of watered down polyfilla, railway ballast and some black gesso. This dried to a light grey finish. I then watered down the gesso and gave the whole thing a wash so that it turned out dark grey. Finally I gave it a drybrush of Resene interior house paint, the light grey hermitage colour.
Some old railway flock (the sawdust type) was applied and a couple of bushes of lichen, and Bob’s your uncle.
For the interior I cut up cardboard rectangles and laid them down as paving stones. I coated the polystyrene walls with A4 computer paper, in order to make sure that I didn’t get the dappled effect that straight polystyrene gives, and built a balsa sarcophagus with a Games Workshop Ork hand holding on to the lid. The colours were again Resene: Desperado for the base coat lightened with a couple of shades of Rob Roy.
And there we have it. The tomb’s primary purpose is for our Weird World War Two games (if we ever get so far as to make some rules for them), but I can see it turning up in a few Legends of the High Seas Pirate games too!
It was just Labour weekend here, and Dan came down to stay. It was a busy threee and a half days with a decent amount of gaming and some model making.
We started Saturday morning with a game of Legends of the Old West. We hacven’t played this in a year or so, and I was very surprised how easily the rules came to us. When I say that, it was in light of the fact that Dan had left the rulebook in Auckland, so we were playing with memory and my old roster sheet. We only had to look up one thing, which I did in the Legends of the High Seas book. Because the systems are so similar, it transferred perfectly. So anothe shootout in Armpit with 2 identical gang rosters. The result was bloody, and by turn three things were looking bad for my gang. but the comeback was on, and with no campaign nobody voluntarily retired. It came down to 2 deputies facing off. They survived their showdown and both headed for the hills on the last turn. A fun game.
The set-up for the game in the town of Armpit, Arizona.
A struggle around the Corral.
Bloodbath at the crossroads.
The next game was Warhammer Historical’s The Great War. We wanted to get our freshly painted British and German armies on the table. We decided on a blitz scenario with the Brits having 1500 points versus German 750. I kind of expected that as the German player I would be sitting back and shooting. What I didn’t expect was that my forces would take a hammering in the preliminary bombardment, that they would frequently find themselves unable to shoot due to pinning and that my turn would take five minutes while the British took about 40 minutes. All up, not a particularly enjoyable game to play. Probably quite accurate in a historical sense but that would be for solo games I’m sure. When two people want an enjoyable game it doesn’t really cut it. We also found the Great War rulebook quite frustrating to navigate at times. We relied on our familiarity with Warhammer 40,000 to get us through the basics, and this similarity was one of the main reasons we had looked forward to this ruleset. We’ll give it another go with 1000 point forces on each side, and hopefully they will give a more enjoyable game. The other option is looking into Iron Ivan Games’ Price of Glory, which I’ve got and looks very good.
The British Army.
On Sunday we played a game of DBA to warm up. And we enjoyed it, so we played another. And another. And another. We played DBA until 1.00 in the morning. We both hadn’t realised just how entertaining and addictive this little game is! We ordered another couple of armies (Ancient Spanish and another Polybian Roman) with an eye to playing Big Battle DBA for the Punic Wars. Now we just have to paint the figures – that’s why there are no photos of these games.
On Monday we built some terrain and got stuck into some Warhammer 40,000 figures. I converted a Chaos rhino into a Space Marine Razorback and built a Veteran Vanguard Assault squad to travel in it. Dan played around with the Chaos Dreadnought and gave it a pretty daemonic arm. Pics will follow. My Space Marines are to be known as the Solar Companions, but their nickname will be the Smiley faces of the Emperor. More on that in the future.
Today 3 boxes of plastic Perry Napoleonic goodness showed up, so more on that in the next blog.
The Pirate command
And the rest of the crew. Very impressive. I love the stripes and the skin tone!
And here are the Paras
I’m sure we’ll have WWII ready to go sometime in the next 2 years!
Well the crews are anyway. I now have a Royal Navy Crew and a pirate crew, plus the Pirate sloop and a bit of terrain finished. Here are the pictures:
The Royal Naval Crew all together. The Officers and Marines are Front Rank figures from the War of Spanish Succession range, the Midshipman with the drinking problem (no problem – drinking is easy…) is a Foundry figure, and the rest of the crew are Irregular figs.
Here’s a close up of the Captain and the Marines. The Marines have the Green facings of Fox’s Regiment. The officer wears pink because he likes the colour. I used a much more subtle shading gradation for the captain than I normally do. You can see the contrast with the darker shaded Marines, who have been inked and the captain who is several layers of flesh colour built up. This makes him pretty in pictures, but for 3 foot wargames, the contrasting flesh tones of the Marines make for a better look on the wargaming table. These Front Rank figures were lovely to paint. I can’t recommend them enough to any aspiring Royal Navy captain!
Here’s the pirate crew, most of which have aleady made it onto this blog, but I have added a couple of extras including the Quartermaster (in yellow with the foot on a chest). The tow female Pirates are my captain’s mates (literally). Free living lifestyle those pirates…
And here is their little sloop, the Cassandra Marie. She is built form a Weapons and Warriors Pirate playset ship, and Dan has one to put together as well. Only problem is that the crew barely fit in her, let alone 2 deck guns, so I’m guessing that we will have to pretend that the guns are below decks until the crew upgrade their vessel!
Finally, here are the some markers for reload (cannonballs) and loot (treasure chests). both are from the Wepaons and Warriors Playset, as is the fort and the palm trees in the background. Cost $67 (NZ) from UK on E-Bay, and worth every penny!
So I guess we’re ready to start a campaign. Now on to painting some more Marlburians and finishing my WWI French off!
Dan and I have received our copies of Legends of the High Seas from Warhammer Historical and it looks like a great game! We’ve played 2 quick games between our pirate crews, and I got my butt kicked – twice! Ne’er mind, it let us see what the various advantages and disadvantages of our crews and their weapons were. We got hold of the Weapons and Warriors Pirate playset from ebay in the UK, and I’ve put my sloop together already. I’ve got a Pirate crew and a Royal Navy Crew – Dan is thinking about whether to be Pirates or Privateers. Hopefully I’ll be able to give an update this weekend as Dan is coming down and we are keen to have another game or two (they are quick).
A week and a half ago Dan stayed, and as well as two pirate games we got in a game of Age of Arthur WAB. The beauty is – we finally both have painted armies! The mission was the battle of Ceit Celidon, and I was attacking. Therefore I had to try to get three intact units off Dan’s board edge to win. Surprisingly, I just about did it – I would have won if I’d let my Army General leave the field, but i hadn’t read the scenario conditions properly and turned him back to help out another unit. So in the end it was a bloody (and I mean bloody) stalemate. Here’s some photos:
Here the two battleliens are drawn up and begin to converge – British on the right, Saxons on the left.
Here’s a nice view of the rear of two of Dan’s Saxon units – Duguth and Gedricht. Dan’s done a really nice job on these figs!
Combrogi do there best to imitate a speed bump in front of the Gedricht and the Teulu make hard work of some Duguth.
Combrogi plough into mounted Duguth. The Duguth proved to be an effective speed bump, but failed just in time for this unit to exit the board. Along with the Teulu, this gave me the bloody standoff that neither side wanted! My Sacerdot in the fornt row of this unit is points well spent if people are looking for advice on characters. His reroll on panic tests saved my bacon twice in this game!
Starting with the first, Dan and I have played 3 games of an Age of Arthur campaign. Surprisingly, my Brits have been doing in his Saxons, with one comprehensive win that totally swept his boys from the field! I’ve started using the finest armour character advantage instead of Knight Commander, ironically at Dan’s suggestion, and this has proven to have a decisive effect upon my core unit of Knights. We have gone from Dan trying to cross a river into my territory to me going on the offensive and raiding one of his settlements. All good fun, and it is nice to see Arthur doing so well.
The other game that I played was a refight of Fuentes De Onoro, 1811, with the Rotorua Grenadiers (the Napoleonic players in Rotorua don’t really have a name, so I’ll make one up). It is still in the early stages, although I think that Paul and I are doing well with the French at the moment.
Kit building has been fruitful – Dan and I put together 1/48 T-34, Panzer IV, Stug III, and Sherman for our WWII games, and also organised our WWII 28mm figures for the Rules of Engagement rules. WWII 28mm is meant to be the next period, but I have to admit to being stuck for inspiration at the moment. See further on for the reason why.
I’ve also used the new Ork Codex to organise the 40K Orks, and I’ve done a bit of kit building to convert up a Runtherd and a squad of 10 Kommandos. The new Codex is finally taking on the atmosphere of 2nd edition a bit more, so I’m actually quite enthusiastic about the Orks at the moment – strike one against the WWII project!
In terms of painting I’ve put together a group of pirates (pictured here). This is in anticipation of the upcoming Legends of the High Seas ruleset. Very much looking forward to it – gaaaargh, Matey!
I’ve also finished my first unit of Marlburian 10mm for the Warmaster conversion (I’ve borrowed many ideas from the yahoo group in historical-warmaster for this). Unfortunately, this photo is a bit blurry, but I can’t wait to get into this project. It was originally going to be a gradual thing where I painted a Marlburian unit in between every 28mm unit that I painted, but I’m getting the itch to go hard on it! Strike Two against WWII. I haven’t talked too much about it on this blog yet, but Marlburian is right up there with WWI as my fav period of history. I plan to have BIG armies for this (48 infantry bns and 30 cavalry regts per army -long way off…).
Then there is the fact that I keep looking at the El Cid Spanish in the cabinet and thinking that that I would like to get stuck into them. Strike Three and the WWII is OUT! But I’ll force myself to paint up the Germans, and then at least I can say that I can stick to a plan.
The other news is that I’m now the proud owner of a Flames of War Panzer Grenadier Company. I only have to paint up the 88s. Could be another interference with plans. We’ll see what happens.