Projects line up for 2013

Assuming the world doesn’t perish in a great fiery cataclysm tomorrow (although with the paucity of posting you could be forgiven for thinking that I had already gone that way), the following are the wargaming projects I have earmarked for completion in 2013.

1. The French Revolutionary Wars. This is my ongoing 15mm project that I hope to have completed and ready to game with by the end of January. A month ago I was on track for this, but then I just got so busy that my production line of painting halted completely.  I’m looking at solo gaming this using an adaptation of Neil Thomas’ rules in his Introduction to Wargaming book. I love the basic simplicity, but I have altered the structure to make it simultaneous phases allowing all units the opportunity to move and fire. I’ve also added a command structure with a purpose, so I’m looking forward to trying this out.  I plan to game out the Battlegames tabletop teasers and scenarios out of Charles Grant and Stuart Asquith’s Wargames Scenarios.

2. Star Wars. I’m pretty happy with the adaptations I’ve made to the basic FUBAR rules and the lists I’ve created. I’ve had several games now, but I keep forgetting to take my camera, so no battle reports I’m afraid. Anyway, I’m just painting up all of the bases unit by unit at the moment, and this looks due to be finished  at the beginning of next year. I had considered repainting the old prepaints, but it has occured to me how much less stressful it is not to worry about chipping paint jobs. I have no qualms with handling the figures indelicately and for that reason I don’t think that I will bother. It is not, at least, a priority.

3. Superheroes. I’m just getting more and more into this project, despite the fact that I am still not sure exactly how the rules will work. I have Supersystem, but to be honest, I’ve read through and had a couple of trial solo games, but the rules just don’t work for me. I like simple, and although many people have commented that these are simple, I don’t find this so. I’ve discovered some rules written by Pete Jones of Freewargamesrules which, like FUBAR are written on one sheet of A4. I’ve read through them and find them very elegant. I have some ideas to add to them which I’ve been dreaming up over the last few days, although I haven’t yet put pen to paper.  I’ve also been building up a cityscape terrain and repainting the odd character here and there. Below are a couple of my efforts.

Confronting Magneto 1

And a close up of the figures. Recalling the first issue of X-Men, it is the original X-Men vs Magneto. Although versus the modern versions of the most uncanny teens of all I think the master of magnetism is in a bit of trouble. Then again, the odds are pretty good that Jean Grey will actually be dead within a few seconds, as is her wont.

Confronting Magneto 2

 

4. The Yom Kippur War. This is all painted now, with an accumulation of 21 lovely T-55s. The terrain is done too. So all that is left is to actually playtest the lists we have for 3rd edition. I’m determined to do this in 2013, along with writing some scenarios based on the fighting in the Sinai.

T 55s charge

‘So Shmuel, another boring day sitting on this hill… Hang On! WTF!’

Yes it is a T-55 parking lot – so actually quite realistic for some of the Egyptian tank attacks in 1973. Still, I wouldn’t want to be in one of those two Sh’ots. Quite impressed I got all of the T-55s into the picture actually.

5. The Three Musketeers. Unless it is sci-fi or superheroes I am making 15mm (18mm) my scale of choice, basically because of the interchangeability of scenery and the swiftness of painting. I purchased all of the different packs in the Blue Moon Miniatures Three Musketeers range because I couldn’t resist the figures or the idea of gaming it. I’ll be using Flashing Blades from Ganesha Games and these are the first few figures that I’ve painted.

Three Musketeer fight

‘Ah Monsieur! You giggled! Your giggling is an insult to my honour. Prepare to fight to the death!’ 

Yet again our heroes skewer their enemies over an insignificant matter which would be indefensible in a court of law today, but which was apparently a perfectly reasonable incitement to kill in the France of Louis XIII. Anyway, they are the cardinal’s men, and obviously baddies that deserve it.

Close up of Aramis dueling away.

Aramis en garde

6. The Great War. All based up and ready for undercoating, these are the 18mm Blue Moon Manufacturing British and German Late War figures. This is a major project, not because of the figures, but because I am going to construct a detailed 4′ x 4′ trench system for them. I’ve weighed this up a lot. My favourite period to game is 1918 where the lines were much more fluid, and for that modular free-standing trenches would be sufficient. But I might want to fight out earlier battles, and in 1918 there were still trench lines that were the old ones from the battle of the Somme and the Hindenburg line which had been reoccupied and were fought over. So I am going to go the whole hog and construct a system.  I’m looking at using the Too Fat Lardies rules – Through the Mud and Blood, and have recently made up a series of cards for them.

Also Great War, but a departure from the norm, is the construction of naval fleets for the Germans and the British in 1/3000. I just love Dreadnought Battleships,  especially in this period and so earlier this year I purchased to starter packs from NavWar. I’ve been surfing the net looking at possible rules, and it came down to a choice of Naval Thunder or Victory at Sea (WWI version). After reading several reviews I came to the conclusion that I will go with Victory at Sea, because everyone has said that they are simple – and so am I.

My first completed Battleship is below:

Royal Sovereign side Royal Sovereign stern

 

HMS Royal Sovereign, ready to set to sea.

So those are the aims for 2013. I have plenty of other projects kicking around which I may get to next year as well, but for now I want to keep it modest and achievable. Then anything else will be a bonus.  More to the point, I want to make sure that I actually play the games that I am working on. Too often my plan is to build and paint a project and i don’t really give the gaming a fair go. The one exception was the Marlburian period where I played a series of solo and opposed games in a linked campaign. The aim is to do something similar with the French Revolution (again set in the imagi-nation of Frankenberg) and the Superheroes (a linked series of adventures).

Well, have a happy end of ages when the long count finally gets to where it is going, and hopefully over the Christmas holiday period (we get 6 weeks in NZ), I can post a little more often.

Nate

 

 

 

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Late October Games Night

It has been a few weeks since these games were played but things are still pretty hectic and blogging has taken a definite back-seat to everything else that is going on.

There were two games played with Paul, Terry, Shane and Jeremy playing a Flames of War Desert Encounter and John and I playing a Contemptible Little Armies World War One game.

The Great War battle was a trenchline slog with the Brits assaulting the German lines. It had been a while since we had played CLA, and it was some time into the game before we found our rhythm. The game is very simple, but for the sake of  ease of play we didn’t include any off-table barrages. That was a bit of a mistake for the poor old Brits.

The first part of the British assault was a failure, but the German counterattacks were just as bad, and in the end with the body count mounting we decided to call it a draw. This game reinforced all the stereotypes associated with the First World War, mostly because we weren’t using the key weapon – artillery. I’ll make sure that for the next game we take the time to plan the use of the barrage rules.

Anyway, some pictures of the battle:

 

 

 

The German line

 

The British Line

 

The advance on the left flank

 

The advance on the right flank to capture the town

 

Going over the top can be a hazardous business

 

trying to storm the trenches from the town proved too difficult

 

The German counterattack was no more successful

 

The Germans were slowly being whittled down, but there were not enough Brits to exploit the gaps in the line.

Having seen off the RFC the red baron took to strafing the PBI.

The other table saw the Afrika Korps take a bit of a hammering as the Brits stubbornly held onto their objectives:

No commentary on this battle I’m afraid, it was still going when I headed home. Not too sure who won, but the Brits were looking pretty comfortable.

Nate

 

 

 

Another momentary diversion

I just felt like painting something different, and had a hankering to do a World War One figure. So I dragged out this old ICM 1/35 figure and started putting some colours on him.

I used a base coat of Vallejo Grey Green and then mixed it with Green Grey in several lighter shades. The ammo belt is desert yellow lightened with buff and the grenade bags are yellow ochre. The helmet is a mixture of dark green, brown violet and yellow ochre, with the final yellow ochre applied with a sponge from a blister pack.

The final highlight on the puttees is straight green grey and I haven’t weathered them with mud spatter yet. The blanket roll on the back pack is a curious experimental mix of brown violet and yellow ochre which turned out to be a pretty good shade.

It was quite enjoyable just spending time painting one figure and it is an interesting exercise to see how techniques learned painting much smaller figures work on something larger. The final product still suffers from the strong contrasts of shade and light that characterise 28mm and smaller figures without much subtlety in the transitions. There are techniques, like blending, that I’ve never really been successful with, but haven’t needed with small figures.  I don’t know if I really have the patience to master them.  maybe when the wargames armies are complete and I’m just painting dioramas? By then I will probably be so old that I won’t be able to see anything anyway.

Nate

Two months in two minutes

I haven’t been completely idle on the painting front in the last couple of months, but it feels like it compared with my steady production rate earlier in the year.  I’ve just about finished John’s 15mm Field of Glory Roman army. I only have the cavalry and command left to paint. The Marlburians have also advanced, the French gaining the services of the Royal Italien Regiment:

While the Danish Sjaelland and French Cosse regiments are currently under the brush.

Sometime ago I purchased some 10mm WWI 1914 French and Germans from Pendraken.  These I have based 2 infantry to a base (metal washer), and intend to use the Contemptible Little Armies rules with 1 base standing in for one figure in terms of the rules.  I’ve got the first units under- and base-coated, and have finished  four test bases a side:

It is really hard to get a good photo of 10mm figures. This was the best that I could get from about 8 shots, and it is still a little bit blurry!

I think 10mm is preferable to 28mm for WWI, and when these are finished I can imagine far more 1914 games taking place than late war with the 28s. For a start you can get far more onto a 4′ x 8′ table, and distances become a little more realistic. I’m contemplating doing late war in 10mm too… hordes of tanks and artillery can be a reality.  But the thought of loads of 10mm trench building is putting me off.

I’m looking to have armies for Germany, France, Britain, Russia and Austria-Hungary in 10mm. It is do-able because of the low cost of 10mm, and Pendraken sculpts are fantastic.  As the First World War has always been my favourite historical period (Marlburians come close) this will fulfill the dreams I had as a 13 year old gamer ruing the absence of easily accessible Early War WWI figures.

Recently I embarked on a trip to SeaWorld while on holiday in Aussie.  My daughter loves dolphins, so she was in her element, while I mumbled about the rip-off on-site catering.  But while she was buying a plush pink dolphin (a boto she insists), my wargamer’s eye caught sight of a barrel with cheap Chinese toys. You could fill a bag for $8 ($10 NZ). I immediately spied the Battleships. Under pressure to hurry up from Mrs Natholeon I crammed 13 (if only I’d been counting – I’d have made a 14th fit!) battleships into the bag.

What the hell am I going to do with them? A total impulse buy, I’m thinking about several schemes. An imagination naval war? Buy some Revell Miniship aircraft carriers to go with them? Write my own rules or rip off someone else’s?  I’ve based one up just to see how it would go. Oh, and before you ask, I don’t have any sea terrain yet, so that is why they are all sitting on grass in the photo.

I’m hoping to keep the blog a little more up to date from now on, but I’ve said that before.  It was set up to be a project diary for Dan and I, but I do wonder whether it is of any use or entertainment to anybody else out there.  I may start looking at doing more reviews, battle reports (I’ve had quite a few games recently) and musings about history.  All being time-dependent.

Nate

Something different

I haven’t managed to do much in the last three weeks really. The mounted Listenois Dragoons were finished, and since then, very little progress has been made. I have Stair’s Dragoons undercoated and staring at me (pardon the pun), and I really should put some paint on them to get the ball rolling again. I often find that when I am uninspired to paint all that it takes is to force myself to do the base coats on some horses and I’m away again. Of course, school is back and hectic, so my hobby might have to take a back seat until I can regain my sanity and find a rhythm again.

This post is because I found something exciting.  Not ‘cure a disease’ exciting, or ‘winning lottery ticket’ exciting. Not even ‘exciting to the general public’ exciting. In fact, as far as this is something I find exciting, I believe many people would shake their heads at the poverty of excitement in my life.  Nevertheless, I beg your forbearance on this matter.

My love affair with History began when I discovered some old magazines that belonged to my father in a suitcase in the back of the wardrobe in the spare room (no, not those kind of magazines…).  They were the first 30 or so issues of Purnell’s History of the 20th Century, which covered the First World War.  There were a number of image that really caught my imagination in these volumes, and some fantastic covers. They still colour the way that I imagine the First World War.   On the back of each issue was the Twentieth Century Scrapbook, with little snippets of information and the odd cartoon. One of the images that stuck with me was a cartoon from the German magazine Simplicissimus which featured a big black knight as the God of War and a slight nymph who was the spirit of spring.  For me it represented everything that I loved about the Art Nouveau/jugendstil style. 

The magazines have long since gone AWOL, although I did find a couple of them a few years back.  recently I was putting together an exercise for my students on propaganda in the first world war and my mind drifted back to this image. I decided I wanted to find it. First step was google it. Nope. I couldn’t find it anywhere, searching the words from the quote, the name of the magazine etc. So I looked for second hand copies of the magazines. I couldn’t remember what issue it was in, so I was looking at the first two collected volumes in their binders. Nope, I wasn’t prepared to pay anywhere near what people were asking. Then I remembered that there were some bound volumes in the school library. Excellent. Except that they had had the back covers removed, and those were the pages I needed.  That was only a few days ago, so basically I have been looking for this picture for 6 months or so.

Then, yesterday, I was searching the shelves in the resource room for material to teach, and I found a whole collection of magazines. What were they? Purnell’s History of the Twentieth Century, incomplete but there.  I’ve worked in that room for three years and never knew!  I frantically searched through them and noted with horror that a few had their covers missing. And then I found it. And here it is, in all its glory:

German premonition of the coming conflict. The Spirit of Spring wonders: ‘Will the god of war crush the young flowers this year with his iron foot’. Simplicissimus.

I’ve put it here with the original caption for anyone else who might be looking for it. Yes, I know that I’m a pretty unique saddo, but you never know – there could be others. Meanwhile, I am content. I’m now going to paint some horses.

Nate

A Long Weekend of Gaming

It was just Labour weekend here, and Dan came down to stay. It was a busy threee and a half days with a decent amount of gaming and some model making.

We started Saturday morning with a game of Legends of the Old West. We hacven’t played this in a year or so, and I was very surprised how easily the rules came to us. When I say that, it was in light of the fact that Dan had left the rulebook in Auckland, so we were playing with memory and my old roster sheet. We only had to look up one thing, which I did in the Legends of the High Seas book. Because the systems are so similar, it transferred perfectly. So anothe shootout in Armpit with 2 identical gang rosters. The result was bloody, and by turn three things were looking bad for my gang. but the comeback was on, and with no campaign nobody voluntarily retired. It came down to 2 deputies facing off. They survived their showdown and both headed for the hills on the last turn. A fun game.

The set-up for the game in the town of Armpit, Arizona.

A struggle around the Corral.

Bloodbath at the crossroads.

The next game was Warhammer Historical’s The Great War. We wanted to get our freshly painted British and German armies on the table. We decided on a blitz scenario with the Brits having 1500 points versus German 750. I kind of expected that as the German player I would be sitting back and shooting. What I didn’t expect was that my forces would take a hammering in the preliminary bombardment, that they would frequently find themselves unable to shoot due to pinning and that my turn would take five minutes while the British took about 40 minutes. All up, not a particularly enjoyable game to play. Probably quite accurate in a historical sense but that would be for solo games I’m sure. When two people want an enjoyable game it doesn’t really cut it. We also found the Great War rulebook quite frustrating to navigate at times. We relied on our familiarity with Warhammer 40,000 to get us through the basics, and this similarity was one of the main reasons we had looked forward to this ruleset. We’ll give it another go with 1000 point forces on each side, and hopefully they will give a more enjoyable game. The other option is looking into Iron Ivan Games’ Price of Glory, which I’ve got and looks very good.

The British Army.

On Sunday we played a game of DBA to warm up. And we enjoyed it, so we played another. And another. And another. We played DBA until 1.00 in the morning. We both hadn’t realised just how entertaining and addictive this little game is! We ordered another couple of armies (Ancient Spanish and another Polybian Roman) with an eye to playing Big Battle DBA for the Punic Wars. Now we just have to paint the figures – that’s why there are no photos of these games.

On Monday we built some terrain and got stuck into some Warhammer 40,000 figures. I converted a Chaos rhino into a Space Marine Razorback and built a Veteran Vanguard Assault squad to travel in it. Dan played around with the Chaos Dreadnought and gave it a pretty daemonic arm. Pics will follow. My Space Marines are to be known as the Solar Companions, but their nickname will be the Smiley faces of the Emperor. More on that in the future.

Today 3 boxes of plastic Perry Napoleonic goodness showed up, so more on that in the next blog.

Nate

Another Finished Army

The last of the WWI Germans were painted yesterday. I now have enough figures for my 750, 1000, and 1500 point Warhammer Great War forces. I’ve taken a quick photo of them in the cabinet, but missed the command figs, the artillery, the tanks and aircraft out. It is night time, so apologies for the poor photograph. It does give you a general impression  of the force though:

I think it is only fair to mention that this cabinet has a mirrored back, so the first impression is twice as much as what is really there. 😦  Now I just have to help Dan finish the British. They should be ready in about a month!

Nate

On the Painting table

Latest painting update.

Just finished another Pagenses and an Uchelwyr for my last unit of Combrogi. The corollary has been the reduction of the teulu by 2 figures, but I think it will be worth it. The unit will still contain 14 figures, and as none of units is bigger than 28 figures, it should hopefully still avoid opponents being able to FBIGO.

Warhammer Great War sees me needing to paint another 36 Germans and 20 British troops. Dan has taken on board some of the Brits as well. So I have just put the base coat and highlights down for a further 10 German infantry. I plan to paint them in 2 lots of 10 and 1 of 16. The 16 are all to be painted with camouflage helmets, which is why they are separate.

I have also undercoated and painted the chainmail on my first unit of Caballeros Hidalgos for El Cid. All can be seen here:

Finally I have decided that I will begin the Marlburian project. Every month I will purchase a unit of either 18 infantry or 6 cavalry. The mission is to have this unit painted by the time the next order arrives, without falling behind with any other projects. I’m pretty sure that I can do it! My first battalion will of course be the British Foot Guards. The rules will be Under the Lily Banners by Barry Hilton.

Nate

Battle for the Serre Road Battle report

This was our first outing of Warhammer Great War, excluding a brief playtest when the rules first showed up. As such, we wanted to both try everything out, so i made a scenario where both sides would be attacking and we could use our 1500 point army lists. First thing to note – two 1500 point sides is a long game! Please excuse the unpainted figures on the table. Neither of us has had the time to finish painting our armies, but it is the priority!

Anyway, on to the battle:

We did alternate deployment. I chose to leave two companies in reserve as I felt that this was historically what happened. Dan massed the British on the Serre Road.

In the following, green lines are German movement, blue lines are British and red lines indicate fire. Red circles indicate hand to hand combats.

The first move was predictable enough. The British began their advance up the Serre road. In the south the Germans left their trenches for a flanking attack with the flamethrower team. At this stage shooting was pretty effective, but not crushingly so. The German battalion command moved behind the trench line towards the road, sensing that it may have to hold the line until the reserves arrived.

Turn two saw the advances continue, and the Mark IV moved forward to exchange fire with the A7V. Tank vs tank combat proved to be as ineffective as it was in history! No reserves arrived and the German AT gun and mortar were destroyed. The Stosstruppen holding the trenches were taking plenty of casualties, but also inflicting a few too. (apologies for the lack of arrows in this turn).

Turn Three saw the British infantry assault and destroy the A7V. Unfortunately their grenades hit the ammunition for the 57mm gun and the tank exploded in a devastating way, taking out most of the assaulting British! The Stosstruppen reserves showed up in the nick of time, rushing to occupy the wall of La Signy Farm and the now practically empty trench. British fire had decimated the holding platoon. The troops holding La Signy farm were also suffering heavily, but the battalion command placed itself to make sure that they could firm up the troops. Meanwhile the British were on the verge of their assault on La Signy farm.

Turn Four saw the British pour fire into their intended objectives. The Reserve Stosstruppen platoon that had occupied the empty trench were cut down almost to a man! The advance guard of the assault on the farm reached the farm wall, but a shot from the supporting mortar scattered back onto its own men! Not only did several members of the platoon face the end of their game, the unit was pinned as well!

Things had been looking grim for the German line when the Stormtroop Company arrived. They swept into the battle, assaulting the leading British formations and cutting through them! The battle had reached a turning point!

Ignore the shot from the 18pdr that says the mortar was destroyed. That was intended for turn two!

The Germans go over to the offensive, not wanting to lose the momentum of their attack. In every combat of hand to hand they are totally successful, not losing a figure. But there aren’t that many of them, and shooting keeps whittling down their numbers. Even those British units falling back continue to fire their Lewis guns. In the South the Flamethrower team finally reaches the hedgeline. Can they get past the assault party and occupy the road corner?

The British Assault party throw back the flamethrower team with their shooting. There simply won’t be enough turns to take the road now! Meanwhile the Stormtroop counterattack continues, scything through the British in hand to hand, aided by their bombing ability. But always suffering casualties. It might have even been worse for the Germans, but at about this stage Dan started rolling the worst dice I have ever seen. Five 1s and three 2s for his HMG? Oh dear…

What is left of the two forces engage in a desperate struggle in front of the Sugar factory. The hand to hand combats continue to be fast and decisive, but the familiar pattern is still there. Only the Battalion commander’s leadership rating is keeping any troops still going. And at the end of this turn the sole survior of the Stosstruppen platoon that was in the first reserve wave begins to fall back. In the north, the mortar crew pull out rifles and pin their attackers. In the south the flamethrower team pushes pointlessly on.

The final turn. The Germans assault and occupy the Sugar Factory, but there are only five of them, representing three different units. They can’t claim the victory points. In the south the flamethrower team and assault party are still largely intact, but have not managed to do anything decisive. The battle is over and it is a very bloody draw!

So what lessons did I learn from that?

First of all, the Stormtroopers and Stosstruppen are devastating troops and move like lightning. Their extra d6/6″ gives them a huge counterattacking advantage. If you make them bombers, their assault power is overwhelming. In this game only the Stormtroopers were bombers, but they were exceptionally effective. On the other hand, there are very few bodies to soak up the bullets, and it was telling that for all of their assault power, they simply didn’t have the numbers to achieve their objective.

The Brits mounted a human wave attack and it very nearly paid off. As they don’t have any troops that can zip about the board like the Germans, they must go on the offensive early and be prepared to take a lot of fire. For this reason, fielding the maximum unit strength is important for them. Dan was not convinced that having a field gun was particularly useful, and despite some notable target kills (the German Mortar team), he is probably right.

I’m still not convinced that Dan massed his troops in the best place, not used his tank effectively. But just one tank is a pretty ineffective toy to have. I don’t think I’d bother taking one for the Germans again. It draws fire for a while and distracts the opponent, but it is a pretty pricey distraction. If the Brits had two tanks, it might be more effective for them. An attack on the centre of the ridge with two tanks and a company of troops might have been a better help to the attack on the farm. It would certainly have meant that the Stormtrooper and Stosstruppen Reserves would have been less concentrated and easier to deal with.

Trenches and hedges may give cover saves, but don’t rely on them. I had two platoons who never left the trenches almost totally wiped out. Mortars are particularly effective for this, and I would recommend taking the maximum number of mortars in attack or defence. Same with HMGs. Dan was of the opinion that if we played a lengthways Blitz mission HMGs and Mortars would be more of a hindrance on the attack as they can’t move and fire. I guess so, but using them to support an advance in stages is historically accurate.

So what will I do with my attacking army list now? I think that I will go to an assault battalion with a Stormtrooper Company as support. The Stormtroops will be three platoons strong, two armed with Lewis guns, and one with a flamethrower. They will all be bombers. The 2 Assault Companies will be 2 full platoons strong each. It just gives a few extra bodies, and that is important in this game. I’ll price this up and work out the support and see if it is viable.

Not too sure what Dan will do with his list other than drop the field gun and maybe work another tank in – or maybe no tank at all. I thought the British came very close to winning the game, but a few bad dice rolls and pinning his own attack didn’t really help.

Two 1500 point armies is a BIG battle. The purpose of teh game was to learn the rules properly and try out everything in our army lists to see how it performed. In that sense, it was a success. But I’d definitely recommend only 1000 vs 1000 or 1500 vs 750 point games for the future.

Finally, the thing that we both agree on is DON’T think that you are playing Warhammer 40,000. We got caught out with the rules several times as they were not what we had expected. Great War is its own game, so be aware of that!

Nate

The Great War is here

It arrived on Wednesday last week – the book I’ve been waiting all this time for – Warhammer Historical’s The Great War. Was it worth the wait? I believe so. The game is very much based upon Warhammer 40,000, which means that much of the rules I don’t need to learn as I’m already familiar with a lot of the concepts behind them. The army lists are good – restrictive enough to give good balanced forces. The eye candy is supurb, and I would probably have been slightly more stunned if I hadn’t already seen many of the figures and much of the terrain in the Wargames magazines. Nevertheless, there is nothing here that would turn you off WWI and everything that would turn you on to it. I have read the Army Lists and rules, but still haven’t quite made it to the scenarios yet. I’ll work my way through them this week. So I am excited and well done to Mike Reardon, Alex Buchel, Rob Broom and all those who produced it!

Looking at my collection I can see that I easily have 1,000 points of Germans and Brits, and about 800 points of French. I’ve got close to 1500 points all up for each of the first two, but it will take some jiggery-pokery to make sure that I can field everything! At the moment I’m looking at using a German Angriffbattalion and a standard British Battalion. The French will be Veterans. There is a Highlander stat line for the Brits that I think the NZers will fit into, so I may try to price up my force that way. Hopefully Dan and I will have a go this weekend.

Nate